Earobics
Step 2
Earobics Step 2 is designed for developmental ages
7-10 and features five interactive games with nearly 600 levels of
play. Earobics Step 2 addresses all of the skills targeted in
Earobics Step 1, but at more advanced levels. It also teaches
language processing skills that are critical for extracting
meaning from spoken language and written text.
Calling
All Engines, 168 levels
Help
Firefighter Fly put out fires by recalling and sequencing sounds
and by following verbal directions. Students learn to recall a
series of digits, then words, then a sequence of long vowel, short
vowel and consonant sounds. They learn to follow directions with
increasing complexity and against increasing levels of background
noise.
Primary skills: auditory sequential memory, auditory short-term
memory, phoneme identification, rhyming, auditory and phoneme
discrimination, phonological blending, segmentation, manipulation,
sound-symbol correspondence, word closure.
Paint by Penguin, 68 levels
Students
select a sponge and paint with Monsieur Pierre Penguin by
counting, sequencing and manipulating sounds. They learn to count
and identify the sequence of speech sounds in a series of sounds
and words, then to create new words by deleting, adding,
substituting and rearranging sounds.
Primary skills: auditory short-term memory, sequential memory,
temporal resolution, temporal ordering, pattern recognition,
phoneme sequencing, phonological segmentation, phonological
manipulation.
Pesky Parrots, 60 levels
Students
help Pirate Patch get back his stolen treasures from those Pesky
Parrots by blending sounds into words. Students learn to blend
syllables and speech sounds into words and to complete words by
filling in missing syllables or speech sounds.
Primary skills: auditory short-term memory, phonological blending,
auditory and phoneme discrimination, word closure, auditory
performance with degraded signals.
Hippo Hoops, 155 levels
Students
shoot hoops and score banana points with Hakeem Hippo by
discriminating between different sounds in words. Students learn
to recognize vowel and consonant sounds and to identify positions
of speech sounds within words.
Primary skills: auditory vigilance, auditory and phoneme
discrimination, phoneme identification, phoneme sequencing.
Duck Luck, 142 levels
Students
visit Lyle Kyle Crocodile at the Duck Luck arcade to build rhyming
skills, learn common sound and spelling patterns, and practice
blending and segmenting onsets and rimes.
Primary skills: auditory sequential memory, auditory short-term
memory, phoneme identification, rhyming, auditory and phoneme
discrimination, phonological blending, segmentation, manipulation,
word closure.
Minimum
system requirements
For
Windows:
Windows 95, Windows 98, or Windows NT
133Mhz Pentium Processor or above
32 MB RAM
16 MB available RAM (32 MB available recommended)
256 color display (16 bit color recommended)
4x CD-ROM drive
10 MB available hard disk space
Soundblaster™ - compatible 16-bit sound card and speakers
For
Macintosh:
Macintosh 603e Power Macintosh (604 Power Macintosh or above
recommended)
System 7.6.1 or higher
32 MB RAM
16 MB available RAM (32 MB available RAM recommended)
256 color display (thousands of colors recommended)
4x CD-ROM drive
10 MB available hard disk space
Quality
headphones are recommended, but not required.
There are three versions of Earobics Step 2: Classroom,
Specialist/Clinician and Home.
Clinician
Edition: $369.00
|