Earobics 2

Earobics Step 1

Earobics Step 2

Earobics Step 2 is designed for developmental ages 7-10 and features five interactive games with nearly 600 levels of play. Earobics Step 2 addresses all of the skills targeted in Earobics Step 1, but at more advanced levels. It also teaches language processing skills that are critical for extracting meaning from spoken language and written text.

Calling All Engines, 168 levels

Help Firefighter Fly put out fires by recalling and sequencing sounds and by following verbal directions. Students learn to recall a series of digits, then words, then a sequence of long vowel, short vowel and consonant sounds. They learn to follow directions with increasing complexity and against increasing levels of background noise.

Primary skills: auditory sequential memory, auditory short-term memory, phoneme identification, rhyming, auditory and phoneme discrimination, phonological blending, segmentation, manipulation, sound-symbol correspondence, word closure.

Paint by Penguin, 68 levels

Students select a sponge and paint with Monsieur Pierre Penguin by counting, sequencing and manipulating sounds. They learn to count and identify the sequence of speech sounds in a series of sounds and words, then to create new words by deleting, adding, substituting and rearranging sounds.

Primary skills: auditory short-term memory, sequential memory, temporal resolution, temporal ordering, pattern recognition, phoneme sequencing, phonological segmentation, phonological manipulation.

Pesky Parrots, 60 levels

Students help Pirate Patch get back his stolen treasures from those Pesky Parrots by blending sounds into words. Students learn to blend syllables and speech sounds into words and to complete words by filling in missing syllables or speech sounds.

Primary skills: auditory short-term memory, phonological blending, auditory and phoneme discrimination, word closure, auditory performance with degraded signals.

Hippo Hoops, 155 levels

Students shoot hoops and score banana points with Hakeem Hippo by discriminating between different sounds in words. Students learn to recognize vowel and consonant sounds and to identify positions of speech sounds within words.
Primary skills: auditory vigilance, auditory and phoneme discrimination, phoneme identification, phoneme sequencing.

Duck Luck, 142 levels

Students visit Lyle Kyle Crocodile at the Duck Luck arcade to build rhyming skills, learn common sound and spelling patterns, and practice blending and segmenting onsets and rimes.

Primary skills: auditory sequential memory, auditory short-term memory, phoneme identification, rhyming, auditory and phoneme discrimination, phonological blending, segmentation, manipulation, word closure.

Minimum system requirements

For Windows:
Windows 95, Windows 98, or Windows NT
133Mhz Pentium Processor or above
32 MB RAM
16 MB available RAM (32 MB available recommended)
256 color display (16 bit color recommended)
4x CD-ROM drive
10 MB available hard disk space
Soundblaster™ - compatible 16-bit sound card and speakers

For Macintosh:
Macintosh 603e Power Macintosh (604 Power Macintosh or above recommended)
System 7.6.1 or higher
32 MB RAM
16 MB available RAM (32 MB available RAM recommended)
256 color display (thousands of colors recommended)
4x CD-ROM drive
10 MB available hard disk space

Quality headphones are recommended, but not required.

There are three versions of Earobics Step 2: Classroom, Specialist/Clinician and Home.

Clinician Edition:  $369.00

   
Earobics 2 Price $369.00 Buy Now
 
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